Without going four ways either, Terminator: Resistance has an oddly captivating narrative. Choose your own options until he appreciates it. Q & A // Answers to a handful of common questions. Keep in mind you can walk faster while crouching if your UV goggles aren’t on. A T-800 and 2 Armored Spiders has a route that goes past it. Continue forward through the vent and you’ll see a pop-up. Destroy the T-800. Duck to get to it. Destroy them and head left toward plane wreckage. Terminator: Resistance is a 2019 first-person shooter video game developed by Teyon and published by Reef Entertainment for PlayStation 4, Xbox One, and Microsoft Windows.It is based on the Terminator franchise, set during the original future war depicted in the films The Terminator and Terminator 2: Judgment Day.The game was released in Europe on November 15, 2019. Get to the waypoint. Destroy the Armored Spider and continue right, under the bridge. This walkthrough and any content included may not be reproduced without written permission. Save your skill point. There’s no machine operational until you get close to the waypoint. When you go out of the building and down the stairs, make a right and go straight. It’s to the left of the one you just took. If you shoot its head, it will pop off, and you will get a lot of Skynet Tech points. Keep in mind you can move up and down right at the beginning to have breathing room. Locate the vent behind it. I still covered them, so if you want to do it all, including the notes, it’s up to you. There will be 1 turret, 2 T-800s, and 2 T-808 Flamers. Move with your UV goggles being extremely cautious down the hall. Nobody is alive, including machines. Sometimes it won’t, so finish any remaining machines off. Use the Sound Decoys for Silverfish, but they have the same health as Spider Scouts. Super useful to see the machine’s patterns, and this game is one of those games that will spawn a machine when you get close enough. Make a right and go to the end of the street, past Jennifer’s house. You may startle an Armored Spider to the left, but it’s not of any concern. Up the stairs, you’ll see a garage entrance. Go through the garage to the right and avoid the laser traps (devices are right, right, left) to find the code reader in a red van on the right. Circle the cover past the hack box in front of it and hack the turret. Hacking the right turret should kill the Armored Spider. Your only form of attack that can actually hurt them are pipe grenades, but we’re not using any. There are 2 Spider Scouts. Go left. It will then aim at the other nearby turret and should kill it, getting you: Salvage the dead turret and move forward to the next set of barriers. Then look past the plasma container, straight at a bus arched up by rubble. Hold to choose the weapon you’d like to use. Go up those and go through the only room you can. On the 3rd playthrough, they were up the steps straight ahead. When you use the steps, a T-47 Plasma will spawn on a bridge. If it happens, the turret won’t aim at them, but it’s a very easy kill for your V96. Kill the 5 Spider Scouts in the area, then go up the stairs on the right. Talk to her, choose option 2 to convince her to leave. It will be a hard hack, so just rinse and repeat if you fail. Destroy the 1 Armored Drone and 2 Scout Drones that will eventually reach the intersection. This will be your first hack that’s not “very easy”. Turn and locate the T-47 Baron told you about. When you pick it up, there will be laser traps activated out of nowhere. Go through the door. You’ll have to manoeuvre the laser traps. The second you get there, the next T-800 will spawn at the end of the hallway, from around the corner. Return to the Hideout. It will jump down and stay on the street. If you followed to this point, no machine is operational between you and the nearest waypoint, so you can run non-stop to leave the area. Go back toward the stairs and go past them to see 2 doors. 2 Spider Scouts are past the lasers. Note #28 is right next to her on the ground: Head out that room and look down the next street. Destroy the T-825 that keeps coming out of the front gate and destroy whoever responds to the shooting. Let’s go to the Medical District. Make a right. Throw a Sound Decoy to the left where you see 3 Silverfish. Then head that direction. Past it are some boxes. Choose Option 1 to keep the little boy calm. If so, destroy the turret on the right side inside the outpost to get their attention. Use it for the Fast Learner skill so we can get a little more XP. Buy a Plasma Minigun VSB-90, which is at the top left for me and all his Violet Plasma ammo. Continue up the stairs, stay right and open the door at the top. Get up on the stage that way. 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